Game Update Preview !


Hello everyone !

A quick post to keep you in the loop on the progress of the game in the Unreal version.

Firstly, let me assure you about the future of the game: Unreal Engine is a powerhouse, brimming with potential and a joy to work with. Many things that I once thought impossible are now within reach, and I'm committed to enhancing the game to the best of my abilities.

As for the progress, it's steadily moving forward. I'm planning to launch a version with approximately 30-40% of the total content very soon (ideally next week), including the Android version. Following that, the version catching up on the content (version 1.10) should be out before the end of the month.

To keep you intrigued, I'm sharing a few images of the new interface and some adjustments that are in the works.

New Main Menu Interface: This is a great opportunity to enhance the visuals and take advantage of Unreal's tooltip system. It will allow me to add helpful hints where needed.



Revamped Farm Mechanics: Alongside the small animations during Vegebubble harvesting, you may notice that fields can now hold multiple sprouts. This is a chance to rebalance the game slightly, making money more accessible in the early stages.



While I have more improvement ideas in mind, my primary focus is on bringing the game up to speed for continued content addition!

Thank you for your ongoing support and stay tuned for more exciting updates!

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