Survey Responses and UE Progress



Hello everyone !

While the survey deadline hasn't quite arrived yet, a clear majority is already emerging in the responses. It's not entirely surprising! But fear not, every character will receive their fair share of attention.
Now, onto the Unreal Engine version, where I have both good and bad news. Let's start with the bad: the progress on porting makes it quite challenging to release a version with "30-40% of content," as I had hoped. Many mechanics and systems in the game are essential for smooth operation. For instance, I can't just cut the farm's functionality down to 30%; it needs to be fully functional. But achieving that requires nearly complete inclusion of Tracy's storyline, which, in turn, depends somewhat on Leslie for research, not to mention the need to work in the city for money or skill advancement... You see where this is going.

For the good news: overall progress. I'm making decent headway, as evidenced by this progress chart (updated today).


The most time-consuming aspect has undoubtedly been the "scenes - recurring," which take quite a while to code. "Scenes - unique" vary greatly, depending on the scene's complexity (some are done in 10 minutes, while others may require an hour or more). Similarly, "scenes - animated" vary depending on the scene's branching possibilities.
In terms of "Test and debug," expect a solid day dedicated to catching most bugs, especially those that could potentially block gameplay.
Ultimately, the version I plan to release should encompass around 80-90% of the content. It's not impossible that I decide to release a full version directly  after all. I'll see if it's worth it for a few more days of waiting. While I don't have a precise date to share, I believe I can roll it out before the month's end.

Thank you once again for your unwavering support, and I hope you'll continue to enjoy what I'm creating!

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Comments

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Thanks for the update! Still REALLY looking forward to the game and what you'll offer since, for as broken as the VNM version was, it offered damn near everything I was looking for in an IC harem focused sandbox game. You've been pretty transparent with the whole dev process. I mean, hindsight is 20/20 but that's not really fair to bitch at you for it so I'll just keep rooting for ya! I'll wait patiently to redownload the game until you have that stable version you're aiming to release so no worries. Just keep cooking and don't feel rushed. I mean, don't take forever but... yeah, you get what I mean.  

Thanks, man! Your encouragement motivates me to keep going! I know it can be frustrating waiting for the port, but it's even more frustrating for me not being able to advance the game! Please bear with me a little longer!

Like I said. You're making something I really like and with a LOT of potential to me, so it's definitely worth being patient while you figure things out.