Finally ! ๐Ÿš€ Introducing Lust'n'Farm Version 2.0


Hello everyone !

Well, it seems deadlines aren't exactly my forte, as you may have gathered by now. But hey, at least the wait hasn't been in vain !

I must admit, I'm a tad disappointed because I had promised a functional Android version, but configuring it has been a real headache (especially since I had it working before, and the only thing that's changed is the content, so I'm scratching my head...). Nevertheless, I refuse to admit defeat.

Allow me to reiterate that this version 2.0, doesn't feature any new scenes compared to the 1.10. In fact, it's quite the opposite, as I haven't yet adapted Ninie and Leslie's escape game. (However, the animated reward scene is in the game, accessible only through cheat codes for now.)

If you decide to give this version a whirl and encounter any bugs or peculiarities, please don't hesitate to let me know on Discord, via DM on this site, or on any other platform where I'm present! A reported bug is a bug fixed. I confess I don't spend hours upon hours replaying Lust'n'Farm to uncover every bug, so omissions and errors are undoubtedly scattered throughout the code.

Remember, this new version of Lust'n'farm uses a new graphics engine (Unreal Engine 5), making old saves prior to 2.0 incompatible. In the next update, there will be an option to recover some progress via a password  (a final update will be released as version 1.11 on the old engine solely for this purpose). If you don't want to wait, it's highly recommended to start a new game, as this migration may still be unstable.

Now, let's delve into the major changes brought about by this version:

Bug fixes (following the first test version):

  • Menu music should no longer overlap.
  • Movement arrows should no longer mistakenly appear during fast travel followed by a return to the menu.
  • Hitbox correction for the hammer during animated scenes, enabling seamless hammer strikes.
  • Right-click should indeed allow saving during dialogues, as promised.
  • Immediate use of fast travel options (such as the bed or map) after loading.
  • No more crashes when changing pages in the gallery.
  •  The game tended to overly stress the processor, this has been corrected.

Changes compared to the previous version of the game:

  • Numerous interface icons and images updated (menu, settings, gallery, etc.).
  • Vegebubble harvesting system revamped. Each harvest yields multiple vegebubbles in a single field (the number is random and depends on the planted vg in the field).
  • Animated scene functionality has slightly changed. Now, it's possible to change cameras during finishes. It's necessary to press the cross to exit a scene.
  • Adjustments made to Lisa's video night on the Love path. In case of successive failures, assistance is provided.
  • Giving Leslie a high-quality zynkable via the usual menu option instead of the new dialogue option should still trigger the next scene.
  • Visuals have been added for the state of the house in Lisa's LOVE path.

Known bugs:

  • Waste visuals in the kitchen aren't placed correctly depending on the time of day.
  • The girls' locations don't appear on the map; I want to change the functionality a bit to make it clearer if it's possible to interact with the character (typically when one of the girls is in the bathroom, we can't interact with her).
  • The settings are not working properly (it works, but the changes are not saved when you quit the game)

Next task:

  • Release the Android version.

For the next update:

  • Escape game with Leslie and Ninie (I'll make a few modifications).
  • The return of character localization on the map.
  • New content!

I hope this version excites you as much as it does me. It's a fresh start, and while it's been challenging to implement, my motivation hasn't waned !

Thank you once again for your unwavering support, and stay tuned for more updates !

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Comments

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(2 edits) (+1)(-3)

Look, upgrading the engine surely make game look better and all, except you forgot where most player here are expecting indie game on indie site, a.k.a most computers are potato and upgrading the game engine mean you just block portions of player behind software limitaion and paywall.